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Roblox Has Collapsed 47% This Year: Is It Time to Switch to Take-Two or GameStop?

Roblox Has Collapsed 47% This Year: Is It Time to Switch to Take-Two or GameStop? David Moadel Mon, September 7, 2026 at 11:50 PM GMT+9 6 min read RBLX +4.34% GME -0.36% TTWO +0.26% SPY -0.39% BTC-USD -0.73% Quick Read Roblox sank 47% YTD after pulling full-year guidance and projecting Q3 bookings to fall 14-18%,…

Source: Yahoo Finance5 min read
Roblox Has Collapsed 47% This Year: Is It Time to Switch to Take-Two or GameStop?

Roblox Has Collapsed 47% This Year: Is It Time to Switch to Take-Two or GameStop? David Moadel Mon, September 7, 2026 at 11:50 PM GMT+9 6 min read RBLX +4.34% GME -0.36% TTWO +0.26% SPY -0.39% BTC-USD -0.73% Quick Read Roblox sank 47% YTD after pulling full-year guidance and projecting Q3 bookings to fall 14-18%, while Take-Two, down only 16%, waits on GTA VI's November launch.

SPY gained 13% while ESPO dropped 6%, confirming investors exited gaming entirely rather than rotating between stocks within the sector.

GameStop holds $8.8 billion in cash and securities plus a Bitcoin position, making it a treasury story dressed up as a gaming stock.

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The gaming trade has generally lost money this year so far, even as U.S. large caps have advanced; this turns a question about switching horses inside the sector into a question about whether to be in the sector at all. For comparison, the SPDR S&P 500 ETF Trust (NYSEARCA:SPY) was up 13% year to date (YTD) through Friday's close. Meanwhile, the VanEck Video Gaming and eSports ETF (NASDAQ:ESPO) was down 6% over the same stretch.

Roblox (NYSE:RBLX) stock was down 47% YTD at $43.31 through Friday's close. Checking in on the peers, Take-Two Interactive (NASDAQ:TTWO) stock was down 16% YTD at $214.69. GameStop (NYSE:GME) shares were down 5% YTD at $19.16, the least damaged of the three.

That gap frames the answer to the title question, and it isn't comfortable. Switching from Roblox stock to Take-Two or GameStop shares earlier this year would have meant choosing a smaller loss rather than a gain, and the sector fund's decline says the money left gaming rather than rotated within it.

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Roblox reported Q1 2026 revenue of $1.44 billion, up 39.3% year over year but missing consensus by 17.5%. Management lowered its full-year 2026 outlook, cutting revenue growth guidance to a 20% to 25% range and free cash flow to $1.05 billion to $1.28 billion. The company blamed an aggressive mandatory age-check rollout that limited communication for non-verified users and slowed new-user acquisition.

The Q2 2026 report pushed the reset further. Roblox pulled its full-year guidance and now expects Q3 bookings to decline 14% to 18% year over year on difficult comparisons. CFO Naveen Chopra stated, "The weakness that we saw... was really around monetization."

Take-Two Interactive presents a different proposition. The company reiterated its fiscal 2027 net bookings outlook of $8 billion to $8.2 billion and expects operating cash flow above $1 billion, with Grand Theft Auto VI scheduled for release on November 19. NBA 2K27 launched on September 4, and NBA 2K26 has sold over 12 million units, up 9% versus NBA 2K25.

CEO Strauss Zelnick stated, "Our excellent first quarter results reflect the power of our portfolio and disciplined execution across all of our labels." Investors buying Take-Two stock are buying a franchise publisher whose next fiscal year hinges on a single blockbuster launch and a mobile portfolio that management expects to decline this year on tough Zynga comparisons. Take-Two Interactive's management characterized GTA VI pre-orders as "exceptional," declaring, "No one's ever seen anything like this before at Take-Two or in the industry."

GameStop is a different animal entirely. The company's Q3 FY2025 revenue of $821 million missed consensus by 16.8% and declined 4.6% year over year, and adjusted EPS of $0.24 beat by 20% as operating income swung to $41.3 million from a $33.4 million loss a year earlier. GameStop's balance sheet holds roughly $8.8 billion in cash and marketable securities plus a $519.4 million Bitcoin position, funded by $4.16 billion in convertible debt.

GameStop stock is effectively a retail cost-cutting story paired with a treasury-style balance sheet. The company's special warrant dividend could raise up to $1.9 billion in gross proceeds if fully exercised at $32 per warrant by October 30, giving the company more capital to allocate and adding potential dilution.

The YTD numbers tell the framing plainly. Gaming pulled back while the broad market rallied, so a switch inside the group this year would have cut losses rather than produced gains.

The ESPO ETF's holdings roster explains part of the gap. Roblox represented 7% of the fund at the June 30 filing, Take-Two 7%, and GameStop 4%, so a sector fund exposed to global publishers couldn't escape the pressure. The broad market's advance came from elsewhere.

Roblox's next quarterly report could be a test of whether Q3 bookings actually hit the guided decline and whether management restores its full-year guardrails. Take-Two's November 19 GTA VI launch is the single most consequential event on the sector calendar, and its pre-order strength has already tested industry expectations. GameStop's next earnings and the October 30 warrant expiration bring its treasury story to a decision point.

None of these three names offered shelter this year, and the sector fund lagged the broad market as well. Investors considering gaming exposure should keep their positions modest, size their risk against the possibility that safety costs, launch timing, or share dilution disappoint, and treat the group as a place to allocate carefully rather than aggressively.

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